The eSports & Games Streaming Market, Projected to Reach US$ 7,725.9 Million by 2033 with a Remarkable CAGR of 11.9%


The eSports & games streaming market is projected to register a CAGR of 11.9% during the forecast period. The eSports & games streaming market is likely to grow from US$ 2,589.6 million in 2023 to reach a valuation of US$ 7,725.9 million by 2033.

eSports_Games_Streaming_Market

The eSports & games streaming market is projected to register a CAGR of 11.9% during the forecast period. The eSports & games streaming market is likely to grow from US$ 2,589.6 million in 2023 to reach a valuation of US$ 7,725.9 million by 2033.

According to the analysis, factors such as increasing viewership and popularity are likely to boost market expansion during the forecast period. The growing popularity of video games, growing awareness of eSports among children, large-scale investments, and adoption of advanced gaming technologies with a growing number of gamers are the major factors expected to accelerate the growth of the eSports & Games streaming market during the forecast period.

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Furthermore, the increasing number of events with significant prize pools, as well as increased investments in more microtransactions in video games and franchise-style leagues, are some major reasons projected to provide lucrative chances for the business in the next years.

Furthermore, mobile game streaming is a relatively new phenomenon that is projected to grow dramatically in the market. According to Streamlabs, there were roughly 479 thousand active mobile streamers on Streamlabs in June 2019, up from 150 thousand active mobile streamers in June 2018. As a result, factors such as increased smartphone penetration and expanding mobile streamers are likely to boost market growth in the next years.

Key Takeaways from the Market Study

  • Global eSports & Games Streaming Market was valued at US$ 2.3 Bn by 2022-end
  • China to account for the highest value share of US$ 319.1 Mn of global market demand for eSports & Games Streaming Market in 2032
  • From 2015 to 2021, eSports & Games Streaming demand expanded at a CAGR of 16.4%
  • By Solution, App based constitutes the bulk of eSports & Games Streaming with a CAGR of 11.7%.

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Competitive Landscape

Players in the global eSports & Games Streaming Market focus on expanding their global reach through various strategies, such as; partnerships, collaborations, and partnerships. The players are also making a significant investment in R&D to add innovations to their products which would help them in strengthening their position in the global market. Some of the recent developments among the key players are:

  • In October 2021, FaZe Clan Inc.? entered into a definitive merger agreement (the “Merger Agreement”) to combine with?B. Riley Principal 150 Merger Corp.?(“BRPM”), a special purpose acquisition company sponsored by an affiliate of B. Riley Financial, Inc. (RILY) (“B. Riley Financial”). Through the proposed business combination, FaZe Clan is positioned to become one of the only digitally native, youth-focused lifestyle and media platforms publicly traded on a U.S. national exchange.
  • In May 2021, LaLiga, Spain’s premier football association, and Microsoft Corp. announced an expansion of their partnership focused on digitally transforming the sports experience globally. The companies also collaborated on developing technology solutions for the media and entertainment industry through LaLiga’s technology offering, LaLiga Tech.
  • In May 2021, Amazon Web Services, Inc. (AWS), an?Amazon.com, Inc. company, and the National Hockey League (NHL) debuted two new advanced analytics during the 2021 Stanley Cup Playoffs.?The new stats, powered by AWS, use cloud technologies such as analytics, serverless computing, and media services to gather data from the ice in real time, analyze it, and visualize it for fans as graphics appearing on the broadcast.

Key Players

  • Amazon.com, Inc.
  • Douyu TV (Tencent Holdings Limited)
  • YouTube Gaming (Alphabet Inc.)
  • Facebook Gaming
  • Mixer (Microsoft Corporation)

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Key Segments

By Revenue Streams:

  • Media Rights
  • Subscriptions
  • Online Advertisements
  • Tickets and Merchandise
  • Sponsorships and Direct Advertisements
  • Publisher Fees

By Solutions:

  • Web Based
  • App Based

By Region:

  • North America
  • Latin America
  • Europe
  • Asia Pacific

 

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Published in

Technology ,

Published on

Jun 27, 2023

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