Augmented Reality (AR) in Education Market Analysis By Product (AR Solutions in Education, AR Hardware in Education, AR Content Management in Education, AR Gaming in Education, AR Video Games in Education)
The global augmented reality (AR) in education market is predicted to grow at an astounding CAGR of 32% and reach a valuation of US$ 55.84 billion by 2033, up from US$ 3.47 billion in 2023, according to a thorough industry research by Fact.MR.
The use of digital technology to enhance learning by superimposing virtual information or objects onto the real world is known as augmented reality in education. To create an interactive and immersive learning environment, it combines the actual world with computer-generated sensory inputs like audio, images, and haptic feedback. In augmented reality education, students can access augmented content using tablets, smartphones, or AR headgear. They can view more information by aiming their gadgets towards a specific object, image, or place.
For more insights into the Market, Request a Sample of this Report:
https://www.factmr.com/connectus/sample?flag=S&rep_id=6955?SP
AR apps can be customized to meet the needs of individual students, delivering personalized content, feedback, and assessments. This adaptive learning strategy improves teaching efficiency by responding to different learning styles and paces.
Moreover, augmented reality bridges the gap between theoretical knowledge and practical application by overlaying virtual content with the real world. It allows students to investigate and comprehend concepts in a real-world setting, promoting a deeper understanding and connection to the subject matter.
Augmented reality provides low-cost alternatives to traditional educational approaches. Virtual simulations and experiments can be used to replace expensive physical equipment, lowering costs while providing a safe and scalable learning environment. Such advantages are raising the demand for augmented reality in the education sector.
Competitive Landscape:
Key players in the augmented reality in education market are focusing on collaborations, acquisitions, technological innovations, and new product developments to gain market share.
Varjo, a global pioneer in AR/VR hardware and software, introduced Varjo Aero, the latest virtual reality gadget for the healthcare, medical, and education industries, in October 2021. This advancement was made to effectively engage in real-time training sessions to foster a deeper comprehension of the subject.
Eon Reality released new AR and VR packages for the government, industrial, and educational sectors in March 2020. Remote Classroom 3.0 and Remote Industry 4.0 are new products designed to provide immersive and engaging experiences during remote learning sessions.
Key Segments of AR in Education Industry Research:
· By Product :
AR Solutions in Education
AR Hardware in Education
AR Content Management in Education
AR Gaming in Education
AR Video Games in Education
· By Application :
AR in K to 12
AR in Primary and Secondary Education
AR in Higher Education
· By Region :
North America
Latin America
Europe
Asia Pacific & China
Middle East & Africa
For in-depth competitive analysis, Buy Now:
https://www.factmr.com/checkout/6955
Key Question answered in the survey of Augmented Reality (AR) in Education market report:
We are a trusted research partner of 80% of fortune 1000 companies across the globe. We are consistently growing in the field of market research with more than 1000 reports published every year.
Jun 22, 2023
Latest News