Market for Augmented Reality (AR) in Education Is Set To Climb to US$ 55.84 Billion by 2033


Augmented Reality (AR) in Education Market Analysis By Product (AR Solutions in Education, AR Hardware in Education, AR Content Management in Education, AR Gaming in Education, AR Video Games in Education)

The global augmented reality (AR) in education market is predicted to grow at an astounding CAGR of 32% and reach a valuation of US$ 55.84 billion by 2033, up from US$ 3.47 billion in 2023, according to a thorough industry research by Fact.MR.

The use of digital technology to enhance learning by superimposing virtual information or objects onto the real world is known as augmented reality in education. To create an interactive and immersive learning environment, it combines the actual world with computer-generated sensory inputs like audio, images, and haptic feedback. In augmented reality education, students can access augmented content using tablets, smartphones, or AR headgear. They can view more information by aiming their gadgets towards a specific object, image, or place.

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AR apps can be customized to meet the needs of individual students, delivering personalized content, feedback, and assessments. This adaptive learning strategy improves teaching efficiency by responding to different learning styles and paces.

Moreover, augmented reality bridges the gap between theoretical knowledge and practical application by overlaying virtual content with the real world. It allows students to investigate and comprehend concepts in a real-world setting, promoting a deeper understanding and connection to the subject matter.

Augmented reality provides low-cost alternatives to traditional educational approaches. Virtual simulations and experiments can be used to replace expensive physical equipment, lowering costs while providing a safe and scalable learning environment. Such advantages are raising the demand for augmented reality in the education sector.


Competitive Landscape:

Key players in the augmented reality in education market are focusing on collaborations, acquisitions, technological innovations, and new product developments to gain market share.

  • Varjo, a global pioneer in AR/VR hardware and software, introduced Varjo Aero, the latest virtual reality gadget for the healthcare, medical, and education industries, in October 2021. This advancement was made to effectively engage in real-time training sessions to foster a deeper comprehension of the subject.

  • Eon Reality released new AR and VR packages for the government, industrial, and educational sectors in March 2020. Remote Classroom 3.0 and Remote Industry 4.0 are new products designed to provide immersive and engaging experiences during remote learning sessions.

Key Segments of AR in Education Industry Research:

·    By Product :

  • AR Solutions in Education

  • AR Hardware in Education

  • AR Content Management in Education

  • AR Gaming in Education

  • AR Video Games in Education

·  By Application :

  • AR in K to 12

  • AR in Primary and Secondary Education

  • AR in Higher Education

·  By Region :

  • North America

  • Latin America

  • Europe

  • Asia Pacific & China

  • Middle East & Africa

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Key Question answered in the survey of Augmented Reality (AR) in Education market report:

  • Sales and Demand of Augmented Reality (AR) in Education
  • Growth of Augmented Reality (AR) in Education Market
  • Market Analysis of Augmented Reality (AR) in Education
  • Market Insights of Augmented Reality (AR) in Education
  • Key Drivers Impacting the Augmented Reality (AR) in Education market
  • Which are the Key drivers impacted by Augmented Reality (AR) in Education market
  • Restraints Augmented Reality (AR) in Education Market Growth
  • Market Survey of Augmented Reality (AR) in Education

 

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Published in

Technology

Published on

Jun 22, 2023

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